We're a small team based in Hobart, Tasmania

Hello from the Myriad Games Studio team! We are a like-minded group of friends who met through the Tasmanian Games Development Society’s game jam events, and had so much fun we decided to keep working on games together in our spare time.

After working through two smaller projects as a team, we all decided to dive in and work towards creating our own studio - to learn, enjoy and release our own games!

Alisha

Creative Director

Hi, I’m Alisha—a maker of digital things and someone who enjoys playing games to relax and escape. I’m the Creative Director at Myriad Games Studio, and I’m also a Producer at Neon Jungle—a digital design studio on Hobart’s waterfront.

My role at Myriad Games Studio is constantly varied—I find myself working on the narrative, design and art aspects of the game one week, and then I’ll be focusing on planning, documentation or marketing the next. My experience sits at the intersection between art and tech, so I love that game development is the careful fusing together of so many disciplines and perspectives.

Games are a powerful medium for connection and engagement—and I’m passionate about harnessing this to tell stories and create unique experiences.

Andrew

Technical Artist

I joined Myriad Games Studio in July 2018, primarily as a technical artist. My role in the team has so far has me creating shaders, particle effects, 3D character and environmental models and more on our current project Where the Snow Settles.

Outside of MGS I am studying a Bachelor of ICT with a major in Games and Creative Technology at the University of Tasmania. Originally from Melbourne, I have a great love of Hobart and enjoy seeing what other local developers are working on and achieving. I've been a gamer since I was a little kid playing games on an Atari 2600 and Commodore 64, and am now super excited to be working in the games industry with a great team.

Emily

Technical Animator / QA Lead

Hi! I’m the primary animator in the studio, as well as helping out with programming and driving the QA processes that we use within the team. My skills are primarily based around QA (as that’s what I do in my day job), but I really enjoy the creative side of animation.
My game development career began after attending a couple of local game jams, which eventually evolved into forming Myriad Games Studio. Learning everything from scratch is difficult, but I find it’s really rewarding to create something that brings smiles to faces.
I grew up with Nintendo games being a staple, with favourites including the Legend of Zelda, Paper Mario, and Pokemon. As I get older, I find myself enjoying more single-player or narrative experiences, like Oxenfree, Fable, Fez, and Inside.

Jez

Technical Lead

I work as a Web Developer in my full-time job, which is an interesting and challenging role, but not a real passion of mine. That's reserved for game development! I hope to transition to a full-time Game Developer over the next couple of years, with Myriad Games Studio. That's my big dream, and that's why forming this studio has been so exciting!
Outside of work I am pretty involved in field hockey - I absolutely love it!! I also enjoy playing video games, and reading the occasional book (obsessively, until I finish it). Games I love: Wizardry 8, Final Fantasy 6/7/8, Heroes of Might and Magic 3, Diablo 2, Skyrim and Morrowind. Clearly an RPG fan.

Luca

Producer

Before getting involved with what is now Myriad Games Studio, I was working as a structural engineer for a young engineering consultancy company. While I was working (and previously while I was studying) I spent most, if not all, of my free time playing video games. The games that I enjoy playing are: AoE, DayZ, FEZ, FTL, TF2, Terraria, Minecraft, Elite Dangerous, Banjo Kazooie (the game that started it all), EVERY. DAMN. DARK SOULS. There isn’t any one genre that I prefer over another, generally I like something or I don’t, and I try not to judge a game before I have played at least a bit of it.
When I found out there was a possibility for me to be able to help make video games I was super excited! Fortunately, most of engineering comes down to project management and being able to visualize scope, which translates well into our rag tag team of artists, designers, and developers. Having worked on some small projects with our team and seeing what we can produce, I am very excited to be able to make something bigger. Outside of games and engineering, I also enjoy snowboarding, reading, movies, and old sitcoms.

Hi, I’m Alisha—a maker of digital things and someone who enjoys playing games to relax and escape. I’m the Creative Director at Myriad Games Studio, and I’m also a Producer at Neon Jungle—a digital design studio on Hobart’s waterfront.

My role at Myriad Games Studio is constantly varied—I find myself working on the narrative, design and art aspects of the game one week, and then I’ll be focusing on planning, documentation or marketing the next. My experience sits at the intersection between art and tech, so I love that game development is the careful fusing together of so many disciplines and perspectives.

Games are a powerful medium for connection and engagement—and I’m passionate about harnessing this to tell stories and create unique experiences.

I joined Myriad Games Studio in July 2018, primarily as a technical artist. My role in the team has so far has me creating shaders, particle effects, 3D character and environmental models and more on our current project Where the Snow Settles.

Outside of MGS I am studying a Bachelor of ICT with a major in Games and Creative Technology at the University of Tasmania. Originally from Melbourne, I have a great love of Hobart and enjoy seeing what other local developers are working on and achieving. I've been a gamer since I was a little kid playing games on an Atari 2600 and Commodore 64, and am now super excited to be working in the games industry with a great team.

Hi! I’m the primary animator in the studio, as well as helping out with programming and driving the QA processes that we use within the team. My skills are primarily based around QA (as that’s what I do in my day job), but I really enjoy the creative side of animation.
My game development career began after attending a couple of local game jams, which eventually evolved into forming Myriad Games Studio. Learning everything from scratch is difficult, but I find it’s really rewarding to create something that brings smiles to faces.
I grew up with Nintendo games being a staple, with favourites including the Legend of Zelda, Paper Mario, and Pokemon. As I get older, I find myself enjoying more single-player or narrative experiences, like Oxenfree, Fable, Fez, and Inside.

I work as a Web Developer in my full-time job, which is an interesting and challenging role, but not a real passion of mine. That's reserved for game development! I hope to transition to a full-time Game Developer over the next couple of years, with Myriad Games Studio. That's my big dream, and that's why forming this studio has been so exciting!
Outside of work I am pretty involved in field hockey - I absolutely love it!! I also enjoy playing video games, and reading the occasional book (obsessively, until I finish it). Games I love: Wizardry 8, Final Fantasy 6/7/8, Heroes of Might and Magic 3, Diablo 2, Skyrim and Morrowind. Clearly an RPG fan.

Before getting involved with what is now Myriad Games Studio, I was working as a structural engineer for a young engineering consultancy company. While I was working (and previously while I was studying) I spent most, if not all, of my free time playing video games. The games that I enjoy playing are: AoE, DayZ, FEZ, FTL, TF2, Terraria, Minecraft, Elite Dangerous, Banjo Kazooie (the game that started it all), EVERY. DAMN. DARK SOULS. There isn’t any one genre that I prefer over another, generally I like something or I don’t, and I try not to judge a game before I have played at least a bit of it.
When I found out there was a possibility for me to be able to help make video games I was super excited! Fortunately, most of engineering comes down to project management and being able to visualize scope, which translates well into our rag tag team of artists, designers, and developers. Having worked on some small projects with our team and seeing what we can produce, I am very excited to be able to make something bigger. Outside of games and engineering, I also enjoy snowboarding, reading, movies, and old sitcoms.