A little information about me: I am rubbish at making anything remotely close to art. The second my hand grips a pen and I touch that pen to paper my mind goes completely blank. I’ll scribble nonsense until I am so ashamed that I feel like sacrificing my hand to the God of Arts as a… Read more »
Come on and slam, if you wanna jam. Welcome to the Space Jam! As some of you might know, we love game jams – they’re an amazing opportunity to learn new things, work with others, and consume a lot of sugar / caffeine (without too many regrets).
In this blog post, I’ll present an alternative method to the all-powerful single scene. Techniques such as synchronous and asynchronous scene loading, transition effects, and additive scenes are all possible with Unity’s SceneManager. Surprisingly, complex scene management scripts are not required for implementing any of this functionality. Additive scenes are also very adaptive and can… Read more »